Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove diagnostic messages from check/lint scripts | Tom Ryder | 2018-12-19 | 1 | -1/+0 |
| | | | | So that `make -s` works nicely. | ||||
* | Use "shell" not "sh" consistently | Tom Ryder | 2017-10-31 | 1 | -2/+2 |
| | | | | | I'm going to pretend this is a crucially important production fix, in order to try out the "hotfix" part of the "Git flow" workflow. | ||||
* | Correct some vestigial programs to shell names | Tom Ryder | 2017-10-31 | 1 | -1/+1 |
| | | | | Just for consistency. | ||||
* | Apply stable check and lint methods to games shell | Tom Ryder | 2017-10-31 | 1 | -2/+3 |
| | | | | | | | | | | | | | This applies the same stable approach to testing the actual built games that are shebannged with #!/bin/sh as has been applied to the shell scripts in the `check-bin` and `lint-bin` targets. There are no GNU Bash games in these directories, so the latter block of code from the `bin` analogues to check or lint those is not needed. The same applies here; this is not as complete a checking or linting of the games directory as it could be; ideally we would check the sed(1) and awk(1) scripts too. | ||||
* | More sh flexibility (check/lint scripts) | Tom Ryder | 2017-04-05 | 1 | -0/+4 |