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authorTom Ryder <tom@sanctum.geek.nz>2017-10-31 22:12:16 +1300
committerTom Ryder <tom@sanctum.geek.nz>2017-10-31 22:12:16 +1300
commit5d116c86aea19670147a7f0c0c95a18b5444a3a2 (patch)
treefcaa177930a8cb9a916e06b9f22c6ffef899992d /Makefile
parentCorrect copypaste errors in `check-bin`, `lint-bin` (diff)
downloaddotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.tar.gz
dotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.zip
Apply stable check and lint methods to games shell
This applies the same stable approach to testing the actual built games that are shebannged with #!/bin/sh as has been applied to the shell scripts in the `check-bin` and `lint-bin` targets. There are no GNU Bash games in these directories, so the latter block of code from the `bin` analogues to check or lint those is not needed. The same applies here; this is not as complete a checking or linting of the games directory as it could be; ideally we would check the sed(1) and awk(1) scripts too.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index 0b734595..84da1d44 100644
--- a/Makefile
+++ b/Makefile
@@ -541,7 +541,7 @@ check-bash:
check-bin: $(BINS)
sh check/bin.sh
-check-games:
+check-games: $(GAMES)
sh check/games.sh
check-man: